Joe Blade
Platform: Commodore 64
Gametype: Undefined
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Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has kidnapped them in different areas of his base. Along the way he will find six bombs which must be activated, leaving him with only 20 minutes to rescue everyone.

Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly.



On April 30, 1988, Joe Blade was put on the infamous German index by the BPjS.


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Description from the packaging  (Amiga version) :

The fate of the world hangs in the balance!
The leaders of the 6 largest countries of the world have been kidnapped by the infamous Crax Bloodfinger and imprisoned in his fortress of death. There is just one hope, only one man capable of rescuing them- Joe Blade, the one man battalion!

Trained in the mystic arts of stealth and silent combat and armed with a specially silenced machine pistol, he strikes like a horrifying nightmare in the dead of night. Joe Blade is the ultimate warrior in the technique of "infiltration and extraction."
Joe will need all his skills and speed to penetrate Bloodfinger's fortress, explore the 127 rooms, locate the necessary keys, free the six hostages, disarm and reset the 6 bombs, and then escape before the bombs detonate.

The detailed graphics, the sounds, the pure fun of the game, and the ease of gameplay set this game apart from all others like it, and make it one of the most addictive games of its kind.
"Definitely one for the collection..." - ZZap Silver Medal Award Winner.
"Joe Blade is an exceptionally well programmed product..." - Ahoy!'s AmigaUser.
